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You're a ball. The temple's falling apart. Classic setup.
Narrow stone paths. Spike traps that pop out of nowhere. Gaps that drop into darkness. And the ball? It picks up speed the longer you survive — because apparently, ancient ruins have a need for speed.
No enemies. No bosses. Just you, a rolling sphere, and a temple that really wants you to fail. Swipe left, swipe right, tap to jump. Miss a turn? You're gone. Hit a trap? Back to the start. The game keeps it simple — survive longer than your last run, grab the shiny things along the way, and pretend you're in an Indiana Jones movie.
HTML5, browser, no downloads. 12 Crowns per attempt.