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Game guides, gaming history & industry insights.

Here's a question that doesn't have a clean answer, and it's worth admitting that upfront rather than pretending otherwise: nobody really knows exactly where carrom came from. The most commonly repeat

The number everyone quotes about Brazil is the download rank. It shows up in nearly every market report on mobile and casual gaming: Brazil sits consistently in the global top five for app and game do

Most chess advice for beginners starts in the wrong place. It tells you to "control the center" or "develop your pieces" without ever showing you what that actually looks like on a board, move by move

Match-3 looked like a settled genre for most of the last decade. Candy Crush had won, King had been acquired by Activision Blizzard for $5.9 billion in 2016, and the conventional wisdom in mobile gami

Ask most people in the gaming industry to name Southeast Asia's biggest mobile market and they'll say Indonesia, almost reflexively, because the population number is the easiest fact to remember. Ask

Ask anyone who has shipped a casual mobile or web game in the last five years what they actually think of interstitial ads, and you'll usually get the same answer once they stop being diplomatic about

There's a particular kind of game that exists in almost every culture on earth, usually without anyone in one country realizing the version in another country exists at all. It has simple rules, a boa

Indonesia gets called an "untapped market" often enough that the phrase has basically lost meaning, which is a shame, because the actual behavioral story underneath the cliché is specific and genuinel

There's a version of the web gaming pitch that goes something like: no app store fee, no 30% tax, all the upside stays with the developer. It's not wrong, but it skips past an uncomfortable detail tha